Armand Jay
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Experience
Product Design Intern @ Let's Roam
June 2019 - August 2019
Collaborated with the lead product designer and developer to design the interface of the mobile app, the interface of the desktop and mobile website, and conduct heuristic analysis from user feedback.
Founder @ Artwxrk
May 2017 - April 2019
Designed, developed, and managed a digital art platform and gallery curating hundreds of contemporary artists and thousands of artworks. Main responsibilities included product design and business development.
Education
Business Administration @ Colorado State University
2015 - Present
Core Skills
User Interface Design
Create aesthetically pleasing visual designs based on wireframes.
Create low to high fidelity prototypes based on visual designs.

Document UI pattern libraries to ensure UI consistency and module reusability throughout the system.

Document brand and product guidelines to help establish a more unified cultural and technical language.
User Experience Research

Conduct business and user research via interviews and workshops, uncovering problem areas and viable solutions.

Conduct competitive research via a comparative analysis of products in the same space and adjacent industries.

Analyze existing system patterns to see how they can be best integrated into the final solution.

Create value propositions as positioning statements to better align product goals with actual user and customer needs.
User Experience Synthesis
Create user personas to outline key user pain points and goals.

Create user storyboards to show a top level overview of how each user would use the product to fulfill their main goal.

Create user activity task flows to outline the type of system related tasks each user has to perform to fulfill their intended goal.

Create information architecture site maps to determine the key areas of the product where user activities can be clearly defined and performed.
Interaction Design

Create animations and interactive prototypes based on user activity task flows to help demonstrate motion, feedback, state, and context.

User testing prototypes to validate the solution hypothesis and ensure product requirements and usability expectations are being met.
Software
Sketch, Figma, Principle, Photoshop, Illustrator, Webflow
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